Large City: Stru Mō Gri

Stru Mō Gri

Stru Mō Gri
Example Wood Elf architecture.
StateRosid
ProvenceKōhyöqüe Moot
RegionLu̽ âdî Holt
Founded1325
Community LeaderLord Morguleth
Area91 km2 (36 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation3826 m (12552 ft)
Average Yearly Precipitation74 cm/y (29 in/y)
Population21695
Population Density238 people per km2 (602 people per mi2)
Town AuraElven High Magic
Naming
Native nameStru Mō Gri
Pronunciation/stru/ /moː/
Direct Translation[sorry] [revolver (firearm)]
Translation[Not Yet Translated]

Stru Mō Gri (/stru/ /moː/ [sorry] [revolver (firearm)]) is a subtropical Large City located in the Kōhyöqüe Moot of the Rosid.

The name Stru Mō Gri is derived from the Sylvin language, as Stru Mō Gri was founded by Caunae, who was culturaly Wood Elf.

Climate

Stru Mō Gri has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Stru Mō Gri receives an average of 74 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Stru Mō Gri covers an area of nearly 91 km2 (36 mi2), and an average elevation of 3826 m (12552 ft) above sea level.

Overview

Stru Mō Gri was founded durring the early 14th century in fall of the year 1325, by Caunae. The establishment of Stru Mō Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Stru Mō Gri's construction back out of the project. Caunae pushed on reguardles, and Stru Mō Gri was finished, but starts off as a terible place to live.

Stru Mō Gri was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Stru Mō Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Stru Mō Gri is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Stru Mō Gri, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Stru Mō Gri gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Stru Mō Gri brings to mind.

Civic Infrastructure

Stru Mō Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Stru Mō Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Stru Mō Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stru Mō Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stru Mō Gri's parks.

Stru Mō Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stru Mō Gri.

Stru Mō Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Stru Mō Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Stru Mō Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Stru Mō Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Stru Mō Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stru Mō Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Stru Mō Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stru Mō Gri's public wards, blessings, and other arcane systems.

Stru Mō Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Stru Mō Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stru Mō Gri's grid is powered by an arcane means.

Stru Mō Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Stru Mō Gri has a first rate hospital which caters to anyone in need of long term medical care.

Stru Mō Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Stru Mō Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stru Mō Gri's natural decorations nor waterways.

Stru Mō Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Stru Mō Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Stru Mō Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Stru Mō Gri's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Stru Mō Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Ramidreju near Stru Mō Gri are known to be more aggressive than normal.

Stru Mō Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Elven High Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 45
  • Farmers: 60
  • Farm Laborer: 103
  • Hunters: 72
  • Milk Maids: 54
  • Ranchers: 28
  • Ranch Hands: 57
  • Shepherds: 51
    • Farmland: 87647 m2
    • Cattle and Similar Creatures: 5423
    • Poultry: 65085
    • Swine: 4339
    • Sheep: 216
    • Goats: 43
    • Horses, Mounts, and Beasts of Burden: 2169

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 48
  • Bookbinders: 26
  • Buckle-makers: 30
  • Cabinetmakers: 47
  • Candlemakers: 63
  • Carpenters: 59
  • Clothmakers: 60
  • Coach and Harness Makers: 23
  • Coopers: 51
  • Copper, Brass, Tin, Zinc, and Lead Workers: 31
  • Copyists: 21
  • Cutlers: 17
  • Fabricworkers: 49
  • Farrier: 131
  • Furriers: 13
  • Glassworkers: 69
  • Gunsmiths: 43
  • Harness-Makers: 20
  • Hatters: 39
  • Hosiery Workers: 15
  • Jewelers: 23
  • Leatherwrights: 52
  • Locksmiths: 22
  • Matchstick makers: 33
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 32
  • Plasterers: 29
  • Pursemakers: 37
  • Roofers: 22
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 38
  • Scabbardmakers: 44
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 73
  • Tailors: 139
  • Tanners: 26
  • Upholsterers: 32
  • Watchmakers: 29
  • Weavers: 60
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 15
  • Beer-Sellers: 28
  • Booksellers: 36
  • Butchers: 57
  • Chandlers: 55
  • Chicken Butchers: 61
  • Entrepreneurs: 22
  • Fine Clothiers: 51
  • Fishmongers: 58
  • Florists: 13
  • Potion Sellers: 36
  • Resellers: 90
  • Spice Merchants: 28
  • Wine-sellers: 42
  • Wheelwright: 32
  • Woodsellers: 21

Service workers

  • Bakers: 120
  • Barbers: 92
  • Coachmen: 31
  • Cooks: 86
  • Doctors: 49
  • Gamekeepers: 35
  • Grooms: 19
  • Hairdressers: 74
  • Healers: 56
  • Housekeepers: 65
  • Housemaids: 127
  • House Stewards: 72
  • Inns: 20
  • Laundry maids: 44
  • Maidservants: 77
  • Nursery Maids: 40
  • Pastrycooks: 83
  • Restaurateur: 86
  • Tavern Keepers: 80

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 20
  • Chemical Workers: 12
  • Coal Heavers: 44
  • In-Town Couriers: 50
  • Long Haul Couriers: 46
  • Dockyard Workers: 46
  • Gas Workers: 10
  • Hay Merchants: 18
  • Leech Collectors: 54
  • Millers: 45
  • Miners: 49
  • Oilmen and Polishers: 34
  • Postmen: 51
  • Pure Finder: 28
  • Skinners: 61
  • Sugar Refiners: 12
  • Tosher: 36
  • Warehousemen: 69
  • Watercarriers: 46
  • Watermen, Bargemen, etc.: 74

Skilled Laborers

  • Accountants: 27
  • Alchemist: 32
  • Clerk: 42
  • Dentists: 22
  • Educators: 57
  • Engineers: 31
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 23
  • Pharmacist: 25
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 30
  • Civil Clerks: 49
  • Civic Iudex: 23
  • Consultants: 14
  • Exorcist: 51
  • Fixers: 25
  • Kami Clerk: 42
  • Landlords: 43
  • Lawyers: 26
  • Legend Keepers: 34
  • Militia Officers: 180
  • Monks, Monastic: 83
  • Monks, Civic: 69
  • Historian, Oral: 45
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 49
  • Priests: 98
  • Rangers: 30
  • Rat Catchers: 33
  • Scholars: 33
  • Spiritualist: 41
  • Slayers: 12
  • Storytellers: 85
  • Military Officers: 77

Cottage Industries

  • Brewers: 63
  • Comfort Services: 83
  • Enchanters: 24
  • Herbalists: 24
  • Jaminators: 67
  • Needleworkers: 74
  • Potters: 35
  • Preserve Makers: 69
  • Quilters: 31
  • Seamsters: 120
  • Spinners: 67
  • Tinker: 24
  • Weaver: 54

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 31
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 23
  • Inlayers: 20
  • Musicians: 69
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 18
  • Wood Carvers: 83
  • Writers: 77

Produce Industries

  • Butter Churners: 67
  • Canners: 60
  • Cheesmakers: 74
  • Ice Merchants: 9
  • Millers: 46
  • Picklers: 36
  • Smokers: 27
  • Stockmakers: 24
  • Tobacconists: 33
  • Tallowmakers: 52

8129 of Stru Mō Gri's population work within a Foundational Occupation.

12916 of Stru Mō Gri's population do not work in a formal occupation, but do contribute to the local economy. 650 (3%) are noncontributers.

Points of Interest

Many of Stru Mō Gri’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Stru Mō Gri’s streets.

Due to a magical anomaly, Stru Mō Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Stru Mō Gri's local festivals commemorates this miracle.

History